List of bugs found in the game post-TFS > Help | Forums | Bungie.net (2024)

I created this list of bugs that I personally encountered in the game since TFS launched. I removed entries that have been fixed in some of the updates since launch, but there might still be some old ones there. I tried to make them a bit easier to search by the category (obviously, many categories will be irrelevant because I don't work at Bungie and don't know how you categorize the bugs or how internal systems work), but some of them are a game wide issues encountered in certain activities, so the repro steps can be attempted in those activities tied to the bug. Some of them are very old, so I hope that if they were skipped in the past after being found out by QA or just never reported - it will increase the chance for them to be fixed. I listed only bugs that either happen all of the time or can be repro'd relatively easy.Sorry for the formatting, I wanted to make it easier to read, but bungie.net bug doesn't allow me to lol The Ascendant (Micah-10 lost ghosts quest)Dark Monastery - in the first corridor after entering from patrol area enemy spawn triggers activate slowly, so the player needs to go back for them to work and progress.Adventure Requiem 2 Darkness locks encounterAfter completing one of the objectives, mines can spawn after player is already in the area where they appear, activating and killing them instantly.(minor, nitpick) TFS campaign missionZavala's barricade is way smaller than a player placed barricade.There's a turn back zone near Zavala, and at the same time it has a marker for the player after the combat section.Pathfinder (UI)Sometimes after opening Pathfinder after completing an objective through the button that appears after popup - Pathfinder opens every time where opening the map and doesn't go away. Happens mostly if at the time when the hotkey is pressed the player loads somewhere. Pale Heart, RefractionThe area used for the hunt in the end of the Still Hunt quest has an entrance tunnel blocked off by an invisible wall when on patrol. (minor) Pale Heart, RefractionYou can get out of map near the darkness cube (the one for the light and darkness puzzle) near the waterfall in Refraction because there's no wall on one of the sides. Last City post-campaign cutsceneOn the shot with kids running with a warbeast pup, when the camera moves to the high far away position, the eliksni child moves without animations in T-pose (visible only in that perspective, not sure if visible in other camera positions).Dual Destiny (and anywhere where the enemies can come out from the black wall with 1 sided collider)Enemies get stuck behind the black wall where they spawn, sometimes breaking the progression of certain activities (strikes, missions). Especially frustrating in GM nightfalls, happened a lot in Fallen SABER. Liminality StrikeIf someone dies in a room with an obstacle course in the encounter with 2 taken balls - the ball is returned even if player didn't have the ball and the player with the ball already left the room.VFXSometimes when killing Lucent Hive knights - floor smash VFX plays (even if the red HP knight is killed, when the knight body falls apart). (kind of nitpicky, just unexpected behavior) Cayde last radio message shows an objective sign on a map even after activating it and staying near the radio without doing anything from beginning of the audio to the end. It's either intentional, or can be seen as intentional for narrative reasons, but then brings up a question on why we can't have an audio log UI or play the last audio log on any other radio station, or why we should have the mark on the map at all times. (minor) UI & UXIkora have an UI animation on the tower map that shows that something is unclaimed or something new is there even when everything is bought/unlocked. Probably because of new supers for light subclasses. If scoped in, the animation of transcendence does not play. Maybe intended, but doesn't look like it.Sometimes after the crushing ghost animation arms are stuck at the last few frames of said animation.Probably intentional, but not very good executionbecause f2p players have access to all the light subclasses / supers / aspects / fragments, but the new ones - new light supers cannot be acquired on the accounts that don't have access to TFS. F2p players cannot access the Pale Heart. This is the first DLC location since the Moon that cannot be accessed by the f2p players. (minor bug) Enemies in the last Iconoclasm cutscene can be interacted with by using anything that lasts long enough for the cutscene to start (stasis turret, some arc grenades, strand grenades, etc.). Dread faction psions' rifle has no damage markers when getting shot by it.Also screen shake is kind of unexpected for the minor enemy weapon damage and cannot be tuned (screen shake setting appears in many modern action games. Not something I expected to be implemented, but something that's nice to have). Queens Part 1 (potentially more activities affected) (minor) When throwing elemental balls, the camera moves into the first person faster than on the other activities involving this mechanic. (minor) Lost CityInteractable near Micah-10 that activates a ghost voice line can be interacted infinite amount of times. It also overlaps the required actions of releasing the ghosts in the Micah-10 quests. The Hollow, Part 2Demolition shanks sometimes doesn't break the door.The Hollow, Part 2If summoned for a 2nd time, Demolition Shank is no longer marked friendly at the start of its' trail. Especially often happens if the shank was pushed by the enemy/player.Duality DungeonCollapsing Nightmare debuff can kill players outside of the nightmare dimension even if they don't have a debuff.After killing Caiatl sometimes the player doesn't get teleported to the chest room.The Standarts text appears on the bottom left buff list instead of top center, even though it's an activity specific buff.Lightfall mission with vehicle escape sequenceThere's a kill barrier exactly at the waypoint marker at the end of a driving section that wipes the player and makes them start the sequence over.Enemy AIIf the enemy tries to move to another surface that requires them to jump over to it, sometimes they just teleport to that surface without any VFX or SFX. Happens to any enemy faction. Biggest offenders - sniper psions in Duality dungeon, barrier champions in Glassway strike.Enemies can perform melee attacks and certain actions (like summoning the pillars that shield enemies or create flames from Scorn majors, shield blast from taken cabal enemies that have said shields, strand psion pull attack) when frozen / in finisher animation or even stunned, which can be very frustrating in high level activities (for example unstoppable ogre melee stomp that oneshots on higher diffuculties, especially when happens mid-finisher).Homing taken orbs sometimes start to move erratically when the player is behind cover. Prophecy DungeonFirst boss still has it's shield VFX after death.Taken Knights sometimes start firing with very high RPM which can oneshot at any given moment. Same happens to any version of Hive Boomers (knights with aoe GL).Many of the armor pieces have incorrect texture mapping. Especially visible on the titan chest piece because of the 2 logos instead of one, which cannot be seen on the armor icon in UI.Psion Battlegrounds: MarsMote buff that you can receive upon killing hive Wizards has no text.TormentorsSometimes projectiles doesn't land on the tormentors and get removed. I used "sometimes" because I've had stasis melee work and not work on the same tormentor bosses in different locations at the same phases with the any amount of shoulders broken.Lord Shaxx, VendorBetter Devils is available for 1 crucible engram when all other weapons have different price.Cabal enemies with shields sometimes recover instantly from the stun or open the shield in stun animation. Not sure if it happens more on higher difficulties, but it's definitely very frustrating on them. UI/UXScope overlays are visible when connected with the tether and scoped in from the 3rd person perspective.Garden Of SalvationFor some reason tether is really easy to break on the post-Consecrated mind encounter puzzle for Divinity.Arms Dealer StrikeBoss teleports away without any VFX or SFX when reaching or being close to the HP threshold.Nessus BattlegroundsFirst spawned disruptor on the first console defence teleports to the console sometimes.

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List of bugs found in the game post-TFS > Help | Forums | Bungie.net (2024)
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